![]() When a new week starts up every Sunday you are given a new train and the option to add something else in a binary choice. There is a limit on the number of transit lines you can have and tunnels for crossing water and trains and carriages to which you have access. Your rolling stock are little rectangles that move up and down the line, stopping at stations to pick up or drop off passengers. You draw out and change your transit lines by just dragging them. Other shapes are more rare, some of them being one per map. If they are circles, they just want to get to one of the likely many circle stations on your map. Your passengers are simple shapes who want to travel to a station that matches them in stylized versions of major cities. Mini Metro sheds all of the non-essentials, paring away money and rewards and switches and collisions, leaving just the necessities. The player sets up a transit network based on a set of stations which gradually increase over time, servicing a population that has destinations in mind. It is a strategy that works with a game of such a spare interface.Īt its heart it is the same game as Train Valley, of which I wrote previously. There is no mucking about in any menus or settings, you’re just on what is essentially the playing field playing the game. I was a little bit surprised when I first launched the game as it drops you straight into playing. ![]() And it is all he said it was, light and simple and elegant in design. Titles can linger there for ages, waiting for a something to push me either to buy them or drop them from the list.įortunately for me… or the game… or both… Zubon did a write-up about the game which tipped the balance in favor of my grabbing it as soon as the Steam Summer Sale hit. I put lots of things on my wish list to consider buying later, to look into, or just to remind myself that they exist. If you’re looking for something to play on the subway or the plane for that matter, Mini Metro might just be the perfect fit for you.Mini Metro had been on my Steam wish list for a while. I’m not a huge puzzle game fan for the most part but I did have some relaxing play sessions. Extreme doesn’t allow you to move trains from one track to another or make other edits so you have to make sure your initial routes count.įor $9.99, Mini Metro provides a great deal of content and some decent, relaxing fun. This was obviously more stress-free but not as fun. Endless does not have a failure option and instead keeps track of your efficiency (how many subway patrons you can serve at once). Normal still has a failure path when one station gets too crowded. I mentioned the play styles earlier–there are three distinct modes of play: Normal, Endless, and Extreme. It made more sense to have one person control and then have everyone else voice their input on where changes needed to be made next. I found the co-op to be a bit hectic with that many people all trying to make edits at once. Mini Metro allows for up to 4-player local co-op and also features daily online challenges. There are 20 cities to manage and 3 play styles, so there’s a good deal of content to keep you occupied. Sound effects are very subdued and relaxing–I could definitely see myself playing this on a plane with a set of headphones on to wind down. Even though I don’t live near any subway systems, the visuals are quite intuitive. The iconography and subway layouts are very reminiscent of the visual language used for subways all around the globe. Mini Metro employs a minimal art style to great effect. The touch controls were definitely more intuitive but the Joy-Cons worked well after a bit of learning. Once you press the ‘A’ button, this selects that particular node and players can then interact with it. ![]() The cursor snaps to various stations, trains, or the middle of tracks. In this case, using an analog stick would display a cursor on screen. I was still able to use the touchscreen pretty well even once the map was fully zoomed-out but there were times that I preferred the precision of the Joy-Cons. As time goes on, the viewpoint slowly zooms out and more stations are added to various parts of the screen. Each level starts in a zoomed-in, top-down focusing on the first 3 subway stations you have to connect. Most of my gameplay in Mini Metro was in handheld mode which meant I found myself using the touchscreen more than the Joy-Cons. Sometimes these types of games can stress me out, but Mini Metro allows for a few different play styles in this regard. The goal of the game is to build and manage a subway system in stylized, real-world locations such as New York City, London, Berlin and more. In a nutshell, Mini Metro is a minimalist version of SimCity focused on subways.
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